kevin_standlee: (WSFS Captain 2)
Cheryl comments on the cameo appearance of the WSFS Armadillo in Charlie Stross' Halting State.
kevin_standlee: (WSFS Captain 3)
Because I'm a little tired of giving the full explanation of my WSFS uniform and because most people don't really want to hear the whole thing, I've written up the long version as a really-back-dated entry in my LJ. It's actually dated to the first day of Interaction, before I started writing regularly in this journal.

I intend to print business cards pointing at that entry. I can then give people the cards and say, "Go look at this web site if you want the long version of what the uniform means."

Actually, I'm a little annoyed at an attitude some people seem to have that all costumes have to be re-creations of some specific TV/movie. I've encountered blank looks from people who don't understand the concept of creating a costume that isn't from a TV show or movie. Show some imagination, people!
kevin_standlee: Logo created for 2005 Worldcon and sometimes used for World Science Fiction Society business (WSFS Logo)
Interaction has issued a Pass-Along Funds grant of $12,500 to L.A.con IV plus an additional $1,600 to pay for coffee/etc. catering at the WSFS Business Meeting. I've posted details on the [livejournal.com profile] laconiv community. Comments, if any, should be over there.
kevin_standlee: (Hugo Trophy)
While searching for something else, I stumbled across this Interaction review that I don't recall seeing the first time around. I added some of my own comments to it, particularly the sections that personally mentioned me or over which I had some management control. I don't mind people saying that I talked too much -- I usually do. However, in the case cited, if it hadn't been me making the announcements, then someone else would have needed to do so.

The posting and the discussion of it, however, reinforces what should be obvious that it is utterly impossible to satisfy everyone with a Worldcon. Interaction was, in my opinion, one of the best-planned, best-organized Worldcons I've ever attended, and I'm not just saying that because I was a division manager. Actually, being a DM means that I could see how well organized it was from the inside. Yet we still have people saying how badly organized it was for this reason or that. And I'm convinced that if we'd made the areas about which there were complaints better, it would have caused something else to fail.

The specific example over which I had some control was the "care and feeding of your Hugo Award trophy" speech that is a fairly common part of the pre-Hugo Award reception. The complaint was that "only about fourteen people in the room need to know this anyway" and "just give us a handout after the ceremony if we win and we can read about it." My response was, "People don't read handouts, and much of this was stuff you needed to know before you held the trophy." Hugo trophies are heavier than they look. The rockets are not, as some people think, hollow, but are solid zinc castings with a chrome plating. Zinc is heavy. We don't want a winner to drop the trophy or do anything foolish that could possibly break it. Most of the trophies are not that fragile (some have been), but grabbing it by the rocket and swinging it around over your head, for example, is probably not a good idea -- there's too much lever action going on between the trophy and its base. And this is about the only time we'll get to talk to the Hugo Award winners as a group, and while, yes, they're mixed in with a larger crowd of people who will never hold one, we need to take this opportunity to tell them because otherwise we're not doing our jobs as planners.

And if we repeated a few of the messages multiple times, that's because the messages were sufficiently important that we couldn't afford not to saturate people with them. In particular, I was worried that we'd get at least one Hugo winner who would wander off after the ceremony instead of coming to the Forth Room for the photo session. Therefore, we needed to be absolutely certain that not only did the potential winners know what was happening, but also everyone else around them, so that none of them would allow the dazed winner to wander away.

Unfortunately, some of this knowledge has been gained over time and painful experience. If you've never been involved in a Hugo Awards ceremony or the pre-ceremony reception, you're unlikely to know any of this. But if we did not take these precautions and someone broke their trophy (or their toes), then we the organizers would be chastised for not taking proper precautions. Once again, you can't win. You can only do the best you know how, and hope that nothing goes wrong.
kevin_standlee: (WSFS Captain 2)
I have fallen prey to another meme. First got it from [livejournal.com profile] fr_john, but have seen it lots of places since.

Theatre Geek Test )

Seriously, my relatively low score reinforces why I ended up managing the people who put on the show, not doing the work myself. I have great respect for the people who "make the magic happen" and try to stay out of their way when the show is on and do what I can to support them from above during planning.
kevin_standlee: Kevin after losing a lot of weight. He peaked at 330, but over the following years got it down to 220 and continues to lose weight. (Default)
Evelyn Leeper has posted her Humongous Interaction Worldcon Report. (Due to Geocities' bandwidth restrictions, it may not be available when you try to click through to it. I had to try about half a dozen times until I finally got through late last night.)

As is Evelyn's wont, she concentrates heavily on Programming, only lightly touching on any of the other aspects of the convention. She does, however, say that she plans to nominate the opening speech of the Hugo Award Ceremony for Best Short Form Dramatic Presentation, which I plan to do as well as nominating Ready!Steady!Sew! -- but I am of course heavily biased, being the de facto Producer (or possibly Executive Producer) of both shows.

Evelyn's main knock on the convention was that there were not a lot of convenient places to eat immediately adjacent to the convention centre, which is true. By her standards, it would appear that one of the most important features of a Worldcon is that there be a food court attached to it, so that you can get a complete meal by missing only one programming block. While this is convenient, I wouldn't say it was my highest priority. And for that matter, I recall that in San Antonio (where there was indeed a food court and other restaurants adjacent to the convention center/hotel complex), I heard people complaining about having the shopping mall/food court so close, because it meant there were too many mundanes too close to us fans. So you really can't win. Also, it's unrealistic to expect every Worldcon to be in Boston.
kevin_standlee: Kevin after losing a lot of weight. He peaked at 330, but over the following years got it down to 220 and continues to lose weight. (Default)
The latest issue of Locus arrived today. It includes their report on Interaction, and I was eager to see how they reviewed it. I was very happy with the report (and not just because they put my picture in it). They seemed to "get" the entire convention theme and spotted the stuff we did to support it in Events. They did criticize us for having kept the theme so secret that many members never actually understood it, but I can't blame them for that -- I didn't agree with the decision either, but did my best to work within the constraint. If some of the things in Events seemed a little over-the-top with the Spaceport Glasgow theme (such as my uniform and "This is your Captain Speaking" announcements), it was because I believed that we needed to pound on the theme in order to communicate it to people on account of not having had three years of advance publicity for it the way L.A.con IV will have with the Space Cadets. But I digress.

One thing, and it's a small one, troubled me slightly while complimenting us at the same time. The Masquerade review section started "Sunday night's masquerade, unlike Opening Ceremonies and the masquerades in 2003 and 2004, started on time." As far as I can tell, all five of Interaction's major events, including Opening Ceremonies, started on time or within two minutes of the advertised. Starting on time and running to time was a major goal in Events; the crew (some of whom read this LJ) will attest that it was somthing that Captain Standlee wouldn't stop talking about. I believe that a well-run event that starts when it is scheduled enhances the convention experience for everyone, cast, crew, and audience alike. As it happens, both Opening & Closing technically were two minutes "late," but that's because our cue was when the piper ended a particular sequence. That is, when he started into the last piece of the "set" we knew to be ready to go when the music stopped.

I didn't think two minutes would really be considered late, but maybe Locus was even tougher than I was on us. (That, by the way, was why the "This is your Captain Speaking" announcements were scheduled to be at Curtain - 2 minutes, or 19:58, rather than on the hour exactly. I wanted the introduction of the MC's to be at 20:00 on the dot, and I think we were pretty close.

It's possible that the sentence was meant to parse as: "...unlike [the 2003 and 2004] Opening Ceremonies and [the 2003 and 2004] Masquerades..." If so, then I understand.

Yes, I know I'm nit-picking. I set high standards for myself, and tend to focus on what went wrong and what could have been better. I have to work hard to focus on what went right, which was most of what we did.

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